When the real world gets you down, there's always the virtual one. Thanks to computers, 3D graphics and optical illusions enhanced by unflattering goggles, virtual reality technology can simulate just about any environment with visuals, sound and even smell and touch. In the movie, Avatar, it creates an alien world. But it's also used for serious stuff, like helping pilots to fly, training surgeons, studying driving behavior and treating fears of heights or spiders. And don't forget gaming and advertising. Virtual reality is so commonplace these days, it's nearly "real." We'll take a look at how it's being used and why.

Two-dimensional entertainment is so 2009. 3D is where it's at; but watching it can give you eye strain.

CES has barely started, but it has already come into focus: Everything's coming up 3D.

Virtual reality isn’t just for movies and games. In doctors’ offices around the world, it’s being used to treat a range of phobias, disorders and mental and cognitive problems.

A virtual autopsy tech uses high radiation to capture a 3-D view of a body that will never decompose.

For his new movie Avatar, director James Cameron took real world science into the outer reaches of science fiction. Jorge Ribas finds out how he created the alien wildlife of planet Pandora.

What will movies look like 15 years from now? Director James Cameron thinks they'll be bigger, sharper and in 3-D. Jorge Ribas sits down with the cast and crew of Avatar to get their take on the future of film.

Avatar director James Cameron talks about his new film, and the technology he needed to get it on the screen.

A Tufts University lab specializes in training doctors how to grab things inside you without cutting you open. Tracy Staedter and James Williams drop by to get a hold on the situation.

The Virtual StreamLab, a new computer model, uses supercomputing power to replicate the arbitrary complexity of a real stream, even showing how water moves around centimeter-sized rocks in high-res.

Tracy Staedter chats with Jose Kozan, who is using virtual reality to build ancient architecture.
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